Quad Remesher addin for Fusion360

A tutorial showcasing how to use QuadRemesher in Fusion 360.

  • Installation instruction:

A – If you have downloaded a .zip:

on Windows :
You will have to copy the « QuadRemesher_F360.bundle » folder which is inside the zip into :
C:\Users\YOUR_NAME\AppData\Roaming\Autodesk\ApplicationPlugins
(ie: %APPDATA%\Autodesk\ApplicationPlugins)
NB: if the « ApplicationPlugins » folder does not exist, create it manually.

After this operation the following path must be valid:
C:\Users\YOUR_NAME\AppData\Roaming\Autodesk\ApplicationPlugins\QuadRemesher_F360.bundle\PackageContents.xml.

on macOS:
You will have to copy the « QuadRemesher_F360.bundle » folder which is inside the zip into :
~/Library/Application Support/Autodesk/ApplicationPlugins/

NB: if the « ApplicationPlugins » folder does not exist, create it manually.
After this operation the following path must be valid:
~/Library/Application Support/Autodesk/ApplicationPlugins/QuadRemesher_F360.bundle/PackageContents.xml

B – If you have downloaded an installer, simply execute it.

  • Usage instruction:

Please read QuadRemesher’s User Documentation

  • Few examples:

Skull : triangle Mesh to BRep

Chess Rook - Quad remeshing

Chess Rook - triangle mesh to BRep

Chess Bishop - triangle mesh to BRep